![]() ![]() ![]() The objective is to dodge a level full of obstacles, traps, and hazards to beat your opponent to the flag. This can be done either as a singleplayer to two-player game with a link cable. BooĪnother new mode is a versus mode either against Luigi or Boo in a race to the flag. There is only one Challenge Mode account and it can be reset if desired. Challenge Mode has three goals for each level: finding five special red coins, finding the Yoshi egg, and achieving a score by the end (determined by the development team). The player can choose any level they have beaten on a save in the original game. One of the new modes is a challenge mode where each of the original 32 levels have special items hidden in them for Mario to find. As with the Super Nintendo version, the game removes the final 9th and A to D worlds, and differences in gameplay between Mario and Luigi. Lost Levels is also the relatively obscure debut of the Poison Mushroom which will harm Mario when touched. In addition to demanding better timing and greater levels of finesse, the game actively tries to trick the player with bogus secrets and red herrings, the most notorious of which is a warp zone that takes the player back to World 1 from later Worlds. The format of Lost Levels is nearly identical to the original Mario Bros mechanically and graphically but it is designed to be far more difficult than its predecessor (it's also much more difficult than Star Mode). To access the levels, you have to beat the default high score in the leaderboards that are held by Luigi in the main game. ![]() 2 (aka The Lost Levels) is in this release, named Super Mario Bros. Other than the main game, the Japanese version of Super Mario Bros. When you beat the game on Star Mode, the game lets you choose which level to play and on what mode in the account selection screen. The effects of this mode do not consistently increase the difficulty (unchanged enemies pose no more a threat than before) but completion does prove much more challenging for platforming-intensive stages. For example, in star mode, all of the Goombas are replaced with Buzzy Beetles and all floating platforms are considerably shortened. When you finish the original game the first time, a new star designation goes beside your save account and the game starts over with some variations to make the game more difficult. Those points aside, the game is a dead ringer. The Gameboy Color's screen is not as wide as that of the original NES's display, so developers compensated for this by allowing the player to go back a short distance, press up or down to look around or press Select to recenter camera. Also, the game now includes a battery pack powered leaderboard, making the points system from the original game matter. As a new feature, the Photo album is comparable to a modern Achievements system, awarding small pictures or vignettes that can be printed on a Game Boy Printer. New to this version, you can save anytime onto one of three separate accounts and there are simple overworld maps depicting each of the eight worlds. None of the levels were modified in any way from the original set, at least when played through the first time. Deluxe is nearly identical to the original Super Mario Bros.
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